IET Project Resources

In 2016 the Institution of Engineering and Technology (IET) commissioned MEI to produce a set of mathematics resources to complement their existing Faraday suite of teaching and learning resources (http://faraday.theiet.org). This involved three distinct strands of work:


  • Short contextualised KS4 problems (ideal as starter activities)
  • 'A bundle of graphs' App, which can be used on mobiles and tablets
  • A series of five YouTube videos looking at AS/A level mechanics practicals

The resources can be accessed from this webpage, as well as from the IET.

Short contextualised KS4 problems

A set of 20 KS4 activities have been created. The aim to:

  • Address a range of GCSE Mathematics content
  • Promote the development of reasoning and problem solving skills
  • Make connections with engineering contexts and/or settings
  • Promote student discussion and communication

Each resource contains a number of files. These can be downloaded in one zipped folder from the table below. A second table gives the main maths topic/idea for each of the activities, it also gives a link to the resource as hosted on the IET Faraday site (this requires a password, but is free to obtain).

Resource #

Resource Name

Files (zipped folder)

Files included (see key below table)

1

Water Aqueduct Shaping

Download

PP,TN,Sp,Geo

2

Coding a Construction

Download

PP,TN,SS

3

Fuel Efficiency - Converting to LPG

Download

PP,TN,Sp

4

Counting Stars Using Estimation

Download

PP,TN,SS,Sp

5

Data logging - difference calculations

Download

PP,TN,Sp

6

Power Station Event Analysis

Download

PP,TN,SS,Sp

7

Fault Detectors Using Circles

Download

PP,TN,Geo

8

Sorting Process with Flow Charts (Shapes)

Download

PP,TN,SS

9

Projecting Torch Light

Download

PP,TN,Geo

10

Logo programming - creating algorithms

Download

PP,TN

11

Model Boat - Analysis of Motion

Download

PP,TN,Geo

12

Analysing Motor Race Performance

Download

PP,TN

13

Areas of Overlapping Parts

Download

PP,TN,Geo

14

Queuing systems

Download

PP,TN,Sp

15

Flow Rates through Revolving Doors

Download

PP,TN,Geo

16

Speedometer Calibration

Download

PP,TN,Sp

17

Water Wheel Construction

Download

PP,TN

18

Repeated Graphical Patterns

Download

PP,TN,SS

19

Well Placement Between Villages

Download

PP,TN,Geo

20

Wind Turbine Revolutions

Download

PP,TN

(Resources Key: PP-Problem PowerPoint, TN-Teacher Notes, SS-Student Sheet, Sp-Spreadsheet, Geo-Geogebra resource)

Resource #

Maths topic

URL on IET Faraday site

1

Cross-sectional area

IET website

2

Constructing and bisecting an angle

IET website

3

Calculation and formulae

IET website

4

Mean average and rounding accuracy

IET website

5

Patterns and sequences

IET website

6

Frequency trees

IET website

7

Circle area and accuracy

IET website

8

Properties of triangles and quadrilaterals

IET website

9

Distances and areas

IET website

10

Patterns, angles and commands

IET website

11

Pythagoras, vectors and graph plots

IET website

12

Interpreting graphs

IET website

13

Sequences and algebraic reasoning

IET website

14

Statistical analysis and interpretation

IET website

15

Circle arcs and rotations

IET website

16

Percentage errors

IET website

17

Trigonometrical analysis

IET website

18

Graph attributes and sequences

IET website

19

Geometric constructions

IET website

20

Ratios and permutations

IET website

'A bundle of graphs' App

An App for use on mobile devices and tablets has been created that involves 6 mini-games (an online version is also available - A bundle of graphs web version). Each of these involves some form of graph, namely:

  • Straight line graphs
  • Quadratic graphs
  • Position-time graphs
  • Velocity-time graphs
  • Mean from a bar graph
  • Mean and median from a bar graph

Applications and contexts for the graphs are linked to from within the App, and held on a webpage that will continue to be updated, see: A bundle of graphs applications.

Guidance on how to play and to learn about the techniques is built within the App, as is a 'learn mode' option. This allows the user to play 10 examples in each mini-game and to study the correct answer if they get one incorrect. The ‘gameplay’ scenario is more competitive where the user tries to get as many correct answers (and thus points) in a 60 second period.

Teachers could use the app in a number of ways, for example to recap a topic in an engaging way, or to form the main body of a lesson. Having both an App and web browser version allows the resource to be used flexibly, for example:

  • At the front of class, e.g. on interactive white-board, engaging students in answering the questions.
  • In class, with students using the app themselves, e.g. if available, using the App on school sets of iPads, or online in a computer lab.
  • Encouraging students to download and use the App out of class.

The App can be downloaded from the either Apple's App store, or the Google Play Store.

AS/A level mechanics practical YouTube videos

A set of 5 videos demonstrating relevant, practical activities that a teacher could use with students in maths AS/A level classes has been created. Once created these will be embedded below.
(Current schedule - October 2017)